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 • DarkOne
 [04-24-2007] - Tuesday
  - Lord of the Rings Online: Shadows of Angmar Launch Day (General MMOG news)
 [01-25-2007] - Thursday
  - Lord of the Rings Online Launch Announced (General MMOG News)
 [12-13-2006] - Wednesday
  - LotRO Developer Chat at Stratics (General MMOG News)
 [11-11-2006] - Saturday
  - CCP and White Wolf Merge
 [10-25-2006] - Wednesday
  - Harvest Festival 06!
 [10-09-2006] - Monday
  - Virtual Land Lawsuit (General MMOG News)
 [08-07-2006] - Monday
  - Aug 2, 2006 Patch
 [07-27-2006] - Thursday
  - HUGE July 24 patch Info

[Submit News / Info] [Catacombs - ShadowBane] [Catacombs - Dark Age of Camelot]
Tuesday, April 24
Lord of the Rings Online: Shadows of Angmar Launch Day (General MMOG news)
Poster : Alex Mars1:29 PM
Lord of the Rings Online: Shadows of Angmar, the online game based on the mother of all fantasy intellectual properties, launched this morning. So far the launch has gone quite smoothly, although there are entry queues on some of the more populated servers.

Join the discussion on the launch of LotRO in our MMOG forums.

• Join the discussion on Lord of the Rings Online: Shadows of Angmar Launch Day (General MMOG news) (0)
Thursday, January 25
Lord of the Rings Online Launch Announced (General MMOG News)
Poster : Alex Mars11:34 AM
The New York Times has an article announcing the 24 April 2007 release date for LotRO. The game is in beta currently, with a stress test weekend scheduled for this upcoming weekend. The game has a long development history, starting out as a game called Middle Earth Online and having gone through several development houses before getting to this point.

If you pre-order LotRO you can get a special pricing deal, either $9.99 per month or a lifetime pass for $199 (A year of other games at 14.99 per month adds up to $179.88).

NY Times

LotRO Main Page

• Join the discussion on Lord of the Rings Online Launch Announced (General MMOG News) (0)
Wednesday, December 13
LotRO Developer Chat at Stratics (General MMOG News)
Poster : Alex Mars11:34 PM
There was a chat over at Stratics the other day and the following information came out:

Read the chat log here

Join the discussion in our General MMOG Forum

• Join the discussion on LotRO Developer Chat at Stratics (General MMOG News) (0)
Saturday, November 11
CCP and White Wolf Merge
Poster : Trol11:57 AM
CCP Games and White Wolf have announced their plans to merge companies. CCP Games is the creator of the popular space MMORPG, EVE Online. White Wolf is most known for their pen and paper games as Vampire: The Masquerade and Werewolf: The Apocalypse.

The combined company will be releasing new games in both online and offline form.

Read the full Press Release at White Wolf.com. Discuss this topic in our MMOG Forums

• Join the discussion on (Locked) CCP and White Wolf Merge (0)
Wednesday, October 25
Harvest Festival 06!
Poster : DarkOne3:34 PM
The Harvest Festival will begin on October 19, and a new event named "The Dark Lilies" will be introduced along with the usual costumed fun!
Bring your friends and join the festivities!

Event Details
This event is scheduled to commence on October 19th at 17:00, and will last until November 1st, 0:00 (PST).

Event Locations
The Harvest Festival will take place in the following areas:

Southern San d'Oria/Northern San d'Oria
Bastok Mines/Bastok Markets
Windurst Waters/Windurst Woods

Event Stalls
Special stalls selling Harvest Festival goods will be available in the following locations:

Northern San d'Oria (D-8)
Port Bastok (L-8)
Windurst Waters (G-10)

Special Event: The Dark Lilies
Talk to the exorcist NPCs in the following areas, and help them discover the secrets of the spirits terrorizing the towns.

Northern San d'Oria (D-8) Gertrude
Bastok Markets (G-8) Brian
Windurst Waters (F-5) Roger

*Please note that after completing a request from one of the exorcists, you will be unable to undertake another request until one Vana'diel day has passed.

Costumed NPCs
Trade treats to the NPCs in monster costumes and see what happens!
You might be transformed into a beastman, or even receive a special item!

*In general, "treats" are any sweets that can be made with cooking. Please note that there are some types of sweets that NPCs will not accept.
*While in costume, you will be unable to use items or magic, or open doors.
*To take off a costume, simply cancel the costume status icon or change areas.

Bomb Decorations
During the Harvest Festival, you will see decorations resembling the bomb monster.
See what happens when you approach these decorations in a party of two people wearing a certain combination of costumes...

*Try talking to the Moogles that appear in town during the event. They might have some clues for you!

• Join the discussion on Harvest Festival 06! (0)
Monday, October 9
Virtual Land Lawsuit (General MMOG News)
Poster : Alex Mars10:09 PM
The game Second Life mixes real world dollars with a virtual economy. Now the developers and administrators of Second Life are the target of a real world lawsuit that alleges that they took real money and failed to provide the virtual property that they had promised. The developers and administrators claim that the plaintiff used an exploit in their game.

Using real world money in MMOGs started when players decided that it was convenient to pay another player to acquire their Hackmaster +12 or Prancing Pink Pony rather than spend the time required to gain it on their own. Virtual real estate sales originated in the MMOG Ultima Online, where there is not enough virtual land for all players on a server to own a piece of property and build a house or castle.

Read the article here.

Join the discussion in the MMOG Forum.

• Join the discussion on (Locked) Virtual Land Lawsuit (General MMOG News) (0)
Monday, August 7
Aug 2, 2006 Patch
Poster : DarkOne3:15 PM
The continuation of the Treasures of Aht Urhgan storyline has been added.

The following Besieged-related issues have been modified:

- Status effects that slowly decrease player HP will now be automatically removed after Besieged.
- After retreating, the beastman forces will now remain at half strength.
- The number of monsters that invade Al Zahbi during Besieged has been changed.
- The conditions for causing a beastman retreat have been changed.


[Battle-Related]
The locations of certain Archaic Mirrors and their guardians in Arrapago Reef have been changed.


[Item-Related]
A synthesis recipe for creating Imperial silk cloth has been added.


The item Imperial ring has been changed to Trooper's Ring.


[Corrected Issues]
The message for the location of the Rune of Release in the Leujaoam Sanctum Assault missions "Shanarha Grass Conservation" and "Counting Sheep" will now be correctly announced.

During the Assault mission “Counting Sheep,” an issue concerning incorrect messages being displayed has been fixed. Also, the target name “Harvesting Point” will now be spelled correctly.


The incorrect message “The availability of your Mog Locker has been expanded to other areas…” will no longer be displayed after restricting Mog Locker access to Al Zahbi only.


An issue during Besieged where the attack power of friendly NPCs would be greatly reduced under certain circumstances has been addressed.


An issue where the monster "Zoraal Ja's Pkuucha" could not be damaged under certain circumstances has been fixed.
*A fix was introduced in the Jul. 26 version update, but the issue still occurred under certain conditions.


An issue with the "Ghrah" type monster's animation has been fixed.


An issue where the Tonberry "Golden-Tongued Culberry" could instantly finish casting its spells has been addressed.


The samurai merit point ability "Overwhelm" will now function correctly.


An issue concerning the message displayed when performing a ranged attack after using the job abilities “Sange” or “Barrage” has been addressed.


An issue where a bard song may not take effect under certain circumstances when a character’s main job is set to bard and support job set to corsair has been addressed.


The effect of the automaton attachments Attuner and Target Marker on ranged attacks will now function correctly.


Incorrect help text displayed in the automaton equipment screen has been fixed.


Players who have entered their Mog House from Al Zahbi will no longer be KO'd by monster attacks during Besieged.


The “???” found where the Morion Worm appears in the Korroloka Tunnel and the “Luminant” markers in the Attohwa Chasm can now be properly targeted again.


Incorrect help text regarding the Bard's "Troubadour" job ability has been fixed.


[PlayStation 2]
An issue where the game would freeze when using the software keyboard has been addressed.


[Xbox 360]
An issue with the "achievements" function, where players could unlock the "Synthesis skill 100" category without actually fulfilling the requirement, has been addressed.


• Join the discussion on Aug 2, 2006 Patch (0)
Thursday, July 27
HUGE July 24 patch Info
Poster : DarkOne2:16 PM
The following adjustments have been made to Besieged:

Changes to Besieged as a whole:
-After a beastman army retreats, the enemy forces in that army’s stronghold will immediately begin to increase. The enemy forces will increase very slowly at first, but will gradually increase at a faster rate.
-If the enemy forces are reduced to a certain point, the rate at which they increase will accelerate.
-The enemy forces will increase if a player is KO’d in a beastman stronghold.

Changes to the beastman strongholds:
-New sections have been added to the beastman strongholds.
-Notorious monsters have been added that will periodically increase the enemy forces in the beastman strongholds.
-Archaic mirrors will now be surrounded by defending beastmen.
-Archaic mirrors now appear more frequently and have much higher endurance. In accordance with this change, players will receive less Imperial Standing credits when trading an archaic mirror to an Imperial guard.

Changes to Besieged battles:
-If certain notorious monsters in the beastman strongholds have not been defeated, units will be added to the armies advancing on Al Zahbi that have special characteristics, such as units that perform particular actions or can only be defeated under certain conditions.
-New notorious monsters have been added to the armies advancing on Al Zahbi.
-The monsters of each army are now able to use new special abilities.
-The rate of Imperial defense reduction after Besieged battles has been adjusted.
-When an army retreats while advancing towards Al Zahbi, it will now be counted the same as a successful Besieged battle in Al Zahbi.
-A status icon will appear when you are participating in a Besieged battle.





The new mercenary ranks “Lance Corporal” and “Corporal” have been added. In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.


The following changes have been made to Assault:

Five new missions are available at the rank of Lance Corporal, and another five missions at the rank of Corporal.
When participating in an Assault mission with more than the minimum number of people, the penalty on the number of Assault Points earned per person has been decreased.
The number of Assault Points earned for each Assault mission has been adjusted to better reflect the level of difficulty.


The following features have been added to the Mog Locker:

Players can now expand their Mog Lockers to hold a maximum of 60 items.
By speaking to the Aht Urhgan NPC Fubruhn and completing the necessary procedures, players can use their Mog Lockers in all Mog houses and rent-a-rooms in Vana’diel.
*However, these procedures will shorten the length of a Mog Locker lease from 7 to 5 Earth days. A Mog Locker lease costs one Imperial bronze piece to renew. In addition, the remaining time on the current lease will be proportionately reduced.
*At any time, you can switch between being able to use the Mog Locker in only Al Zahbi and being able to use it in other areas. If you choose to limit your Mog Locker use to Al Zahbi, the restrictions imposed on the Mog Locker lease will no longer be in effect.


The following changes have been made to Al Zahbi and Aht Urhgan Whitegate:

-The chocobo stables in Al Zahbi have opened.
*However, the NPCs at the chocobo stables may be captured during Besieged, disabling chocobo use until their rescue.

-The following NPCs have been added to Aht Urhgan Whitegate:
An equipment storage NPC
A special event item storage NPC
A Pursuivant NPC to transport players to Brenner and Ballista matches
A weather forecast NPC

-The Aht Urhgan Whitegate NPC “Kaduru-Haidaru” has started a new service for regular patrons.

-When the Astral Candescence is taken by the beastmen, players will only be able to use the NPC Shihu-Danhu for transport to the areas around Jeuno once per Vana’diel day.

-The services of guild shops and other NPCs affiliated with certain captured NPCs will now be unavailable as long as the affiliated NPC is captured.

-The time it takes for a prisoner to return to Al Zahbi after being freed has been adjusted.


The following changes have been made to the Kokba Hostel:
-Interior decorations have been added to the hostel.
-A bard is now available to change the BGM inside the hostel.
*The BGM will change only for the player who selected the song from the bard.
-Players outside the Kokba Hostel will no longer be able to hear conversations using /say or emotes from inside the hostel.
*However, /shout will still be heard by players both inside and outside the hostel.
-The linkshell settings option has been removed from the entry options list.


The following new quests have been added for the blue mage, corsair, and puppetmaster jobs:

-Artifact quests -- Players will receive equipment specific to their jobs (artifact armor) by completing these quests.
-Limit break quests -- Players can raise their maximum level to 75 by completing the limit break quest for their job.
*The new limit break quests will only be made available after the player has completed all artifact quests for that job.


A number of new quests have been added to the Treasures of Aht Urhgan areas.


The quest “Totoroon’s Treasure Hunt” will now cover several more items and areas.


The “Sanction” status icon has been altered.


Players can now receive a new Lamian fang key by checking a “???” point in Caedarva Mire after each Conquest results tally.


The following changes have been made to Conflict (Ballista and Brenner):

Changes to both Ballista and Brenner:
-Players hit repeatedly with Stun will gradually develop a resistance to the ability. This resistance will decrease with time.
-The following changes have been made to the blue magic spell “Self-Destruct”:
The damage will be split among the number of players in the caster’s area of effect.
The caster will now retain a slightly greater amount of HP after casting Self-Destruct.

Changes to Brenner only:
The graphical effect that appears when a Flammen-Brenner consumes a Petra and recovers from damage has been altered.


An issue in which the “Warhorse Hoofprint” was not appearing for long periods of time has been fixed.


[Battle-Related]
New notorious monster battlefields have been added to the Treasures of Aht Urhgan areas.

Requirements
In order to enter these new battlefields, it is necessary to speak to the NPC Shajaf in Aht Urhgan Whitegate after becoming a mercenary, and obtain a special key item in exchange for Imperial Standing credits.
Note that it is not possible to carry more than one of these key items at a time, or receive more than one in a 24-hour period (Earth time)

Key Items
Each battlefield requires a specific key item that one member of the party must be carrying. This key item will be lost upon entering the battlefield.

Battlefields
The battlefields, battle names, and restrictions are as follows:


Key Item Required
Credits Battlefield Battle Name Restrictions
confidential
Imperial order 2000 Talacca Cove Call to Arms Lv.60
30 minutes
6 members
Navukgo Execution Chamber Tough Nut to Crack
Jade Sepulcher Making a Mockery
secret
Imperial order 3000 Talacca Cove Compliments to the Chef Lv.75
30 minutes
6 members
Navukgo Execution Chamber Happy Caster
Jade Sepulcher Shadows of the Mind

The ENM quest "Pulling the Strings" will now be available for blue mages, corsairs, and puppetmasters.


The following new monsters have been added to the Treasures of Aht Urhgan areas:
Soulflayer
Wamoura





Several new notorious monsters have been added to the Treasures of Aht Urhgan areas.


The location of monsters has been adjusted in the following areas:
Arrapago Reef
Mount Zhayolm
Halvung


The following monster names have changed
Bhaflau Thickets: Jurik --> Skoffin
Arrapago Reef: Lamia No.19 --> Lamia No.18


The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.


An accumulative magic resistance effect has been implemented for monsters that /check as "impossible to gauge."

Affected Magic Types
The following magic types will trigger the accumulative magic resistance effect when used repeatedly on monsters whose strength is "impossible to gauge":
Black magic (elemental)
White magic (divine)
Ninjutsu
Magical Blood Pact abilities
Magical blue magic
Magical weapon skills (Spirits Within, Red Lotus, etc.)
Certain job abilities (Chi Blast, Mijin Gakure, etc.)

Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.


Merit point job categories have become available for blue mages, corsairs, and puppetmasters.
In order to take advantage of merit points spent in these areas, a character must have the corresponding job set as the main job, and be level 75.


Blue Mage Corsair
Chain Affinity Recast Phantom Roll Recast
Burst Affinity Recast Quick Draw Recast
Monster Correlation Quick Draw Accuracy
Physical Potency Random Deal Recast
Magical Accuracy Bust Duration

Puppetmaster
Automaton Melee Skill
Automaton Ranged Skill
Automaton Magic Skill
Activate Recast
Repair Recast

The 15 existing job categories have been divided into subcategories. Group 1 includes conventional abilities, while Group 2 includes the new job abilities, job traits, and spells.

The Group 1 and Group 2 subcategories have separate totals for the maximum number of possible ability increases.
You can access Group 2 abilities by spending 1 point on the ability you wish to learn. Additional points spent on the same ability will shorten the recast time or enhance the effect (refer to the help text for each ability to learn the specific bonus).
Lowering the number of merit points in an ability to zero will cause it to disappear from your ability list.
After obtaining the dragoon job trait "Empathy," you will be able to use the job ability "Spirit Link" even when your wyvern is at maximum HP.


Warrior Monk
Ability Warrior's Charge Ability Mantra
Ability Tomahawk Ability Formless Strikes
Job Trait Savagery Job Trait Invigorate
Job Trait Aggressive Aim Job Trait Penance

White Mage Black Mage
Ability Martyr Magic Flare II
Ability Devotion Magic Freeze II
Magic Protectra V Magic Tornado II
Magic Shellra V Magic Quake II
Magic Burst II
Magic Flood II

Red Mage Thief
Magic Dia III Ability Assassin's Charge
Magic Slow II Ability Feint
Magic Paralyze II Job Trait Aura Steal
Magic Phalanx II Job Trait Ambush
Magic Bio III
Magic Blind II

Paladin Dark Knight
Ability Fealty Ability Dark Seal
Ability Chivalry Ability Diabolic Eye
Job Trait Iron Will Job Trait Muted Soul
Job Trait Guardian Job Trait Desperate Blows

Beastmaster Bard
Ability Feral Howl Ability Nightingale
Ability Killer Instinct Ability Troubadour
Job Trait Beast Affinity Song Foe Sirvente
Job Trait Beast Healer Song Adventurer's Dirge

Ranger Samurai
Ability Stealth Shot Ability Shikikoyo
Ability Flashy Shot Ability Blade Bash
Job Trait Snapshot Job Trait Ikishoten
Job Trait Recycle Job Trait Overwhelm

Ninja Dragoon
Ninjutsu Katon: San Ability Deep Breathing
Ninjutsu Hyoton: San Ability Angon
Ninjutsu Huton: San Job Trait Empathy
Ninjutsu Doton: San Job Trait Strafe
Ninjutsu Raiton: San
Ninjutsu Suiton: San
Ability Sange
Job Trait Ninja Tool Expertise

Summoner
Blood Pact Meteor Strike
Blood Pact Heavenly Strike
Blood Pact Wind Blade
Blood Pact Geocrush
Blood Pact Thunderstorm
Blood Pact Grand Fall

The following new spells have been added:
(The effects of Raptor Mazurka and Chocobo Mazurka are not cumulative.)


Dark Magic
Absorb-TP Lv.45
DRK Steals an enemy's TP.
Songs
Raptor Mazurka Lv.37
BRD Increases movement speed for
party members within area of effect.

The amount of experience points recovered by using the white magic spells "Raise" and "Reraise" has been increased from 25% to 50%.
"Raise II," "Raise III," "Reraise II," and "Reraise III" will remain unchanged.


The status icons for the ninjutsu "Utusemi: Ichi" and "Utsusemi: Ni" have been changed.


The following changes have been made to blue magic:

An issue concerning the job trait associated with "Dimensional Death" not functioning correctly has been addressed.

An issue concerning the effect of TP on "Grand Slam" has been addressed.

The help for the following blue magic spells has been corrected: Amplification, Cannon Ball, Disseverment, Stinking Gas, Awful Eye

The following magical blue magic spells have had their accuracy adjusted: Venom Shell, Maelstrom, Ice Break, Blitzstrahl, Mysterious Light, Cold Wave, Poison Breath, Stinking Gas, Filamented Hold, Magnetite Cloud, Eyes On Me, Hecatomb Wave, Radiant Breath, Sound Blast, Feather Tickle, Yawn, Voracious Trunk, Lowing, Heat Breath, Soporific, Geist Wall, Awful Eye, Frost Breath, Infrasonics, Flying Hip Press, Firespit

The duration of "Awful Eye" has been adjusted.


Blue mages are now capable of equipping chakram-type throwing weapons.


Puppetmasters are now capable of using the weapon skills "Howling Fist" and "Dragon Kick."


The TP bonus for the weapon skill "Evisceration" has been changed to "Chance of critical hit varies with TP."


An issue concerning the TP bonus not functioning correctly when using the following weapon skills has been addressed:
Dulling Arrow
Arching Arrow
Sniper Shot
Heavy Shot


An issue concerning the ability to use 2 Phantom Rolls under certain circumstances when a character's job was set to main bard, support corsair has been addressed.


Players rean area of Dynamis but failing to enter after trading a timeless hourglass to "Trail Markings" or "Hieroglyphics" will now incur the three-day (Earth time) entry restriction penalty.serving


It will once again be possible to receive experience for defeating monsters from the "Chigoe" family.


[Item-Related]
The following items have been added to the list of equipment sets that certain NPCs can change into a key item for easy storage:
Blue mage artifact armor/corsair artifact armor/puppetmaster artifact armor


The following items have been added to the list of goods that certain NPCs can store:
Lotus Katana/Moogle Rod/Miniature Airship


There are new items available in several shops:


Several new automaton attachments have been added.


The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
Bullet/Bronze Bullet


New synthesis recipes have been added.


The damage and delay for the following level 68+ daggers have been changed:
Kard/Venom Kukri/Venom Kukri +1/Hoplites Harpe/Harpe/Valiant Knife/Stun Kukri/Stun Kukri +1/Sirocco Kukri/Daylight Dagger/Taillefer's Dagger/Behemoth Knife/Behemoth Knife +1/Thief's Knife/Khanjar/Misericorde/Misericorde +1/Dagger of Trials/Master Caster's Knife/Buccaneer's Knife/Bartholomew's Knife/Stylet/Titan's Baselard/Blau Dolch/Martial Knife/Gully/Gully +1/Ponderous Gully/X's Knife/Mighty Knife/Heart Snatcher/Perseus's Harpe/Jambiya/Jambiya +1/Thanatos Baselard/Batardeau/Mandau


The following changes have been made to gardening:
-New seeds have been added.
-The harvesting yield for certain produce has changed.


The following changes have been made to the auction house:
-The “Automaton” category has been added. All automaton parts have been moved into this new category.
-The following items have been moved into the “Pet Items” category:
Gausebit wildgrass/Gysahl greens


The graphical effect that appears when using dice to learn Phantom Roll abilities has been altered.


The item name “Bard Cannions” has been changed to “Bard’s Cannions.”


[System-Related]
The following scenes have been added to the title screen:


FINAL FANTASY XI
North Gustaberg/Jugner Forest
Rise of the Zilart
The Sanctuary of Zi'Tah/Yuhtunga Jungle
Chains of Promathia
Carpenters' Landing/Bibiki Bay
Treasures of Aht Urhgan
Aht Urhgan Whitegate/Wajaom Woodlands

The added areas will not be displayed if the corresponding software or expansion disc contents have not been registered.


The following changes have been made to chocobo digging:

The general number of buried items available within each area has been increased.
The number of items that can be dug up by each individual player over a certain period of time will be restricted.
Several new buried items are now available (digging up these new items will require a chocobo that has acquired a special ability through chocobo raising).


The position of "West Aht Urhgan" within the area search menu has been changed.


Many new terms have been added to the auto-translate function.


Category Term
Game Terms Automaton
Game Terms Chocobo stables
Game Terms Chocobo raising
Game Terms Care schedule
Game Terms Plan length
Game Terms Matchmaking
Game Terms Care
Game Terms Feed
Game Terms Burrow
Game Terms Bore
Game Terms Mental
Game Terms Physical
Game Terms Outing
Game Terms Owner
Game Terms Race
Game Terms Strength
Game Terms Endurance
Game Terms Discernment
Game Terms Receptivity
Game Terms Affection
Game Terms Energy
Game Terms Stamina
Game Terms Retirement
Game Terms Destrier
Game Terms Courser
Game Terms Palfrey
Game Terms Jennet
Game Terms Rounsey
Spells Absorb-TP
Songs Sirvente
Songs Dirge
Job Abilities Warrior's Charge
Job Abilities Tomahawk
Job Abilities Mantra
Job Abilities Formless Strikes
Job Abilities Martyr
Job Abilities Devotion
Job Abilities Assassin's Charge
Job Abilities Feint
Job Abilities Fealty
Job Abilities Chivalry
Job Abilities Dark Seal
Job Abilities Diabolic Eye
Job Abilities Feral Howl
Job Abilities Killer Instinct
Job Abilities Nightingale
Job Abilities Troubadour
Job Abilities Stealth Shot
Job Abilities Flashy Shot
Job Abilities Shikikoyo
Job Abilities Blade Bash
Job Abilities Deep Breathing
Job Abilities Angon
Job Abilities Sange
Job Trait Savagery
Job Trait Aggressive Aim
Job Trait Invigorate
Job Trait Penance
Job Trait Aura Steal
Job Trait Ambush
Job Trait Iron Will
Job Trait Guardian
Job Trait Muted Soul
Job Trait Desperate Blows
Job Trait Beast Affinity
Job Trait Beast Healer
Job Trait Snapshot
Job Trait Recycle
Job Trait Ikishoten
Job Trait Overwhelm
Job Trait Ninja Tool Expertise
Job Trait Empathy
Job Trait Strafe
Job Abilities Meteor Strike
Job Abilities Geocrush
Job Abilities Grand Fall
Job Abilities Wind Blade
Job Abilities Heavenly Strike
Job Abilities Thunderstorm

[For Xbox 360 version players:]
After fulfilling certain requirements, players will be able to speak with title-changing NPCs to unlock Xbox 360 “achievements.”
In the case where players have no titles available to change, they will be unable to unlock any achievements.


The screen displayed when viewing the map now has a black border, and map coordinates have become easier to read.


Now compatible to the 1024x768 screen resolution.


[Known Issues]
We are currently aware of the following issues in this version update. These issues are scheduled to be resolved in the version update on August 2nd, 2006.

- If the player changes their Mog Locker accessibility to Al Zahbi only after their contract has expired, a message will display saying, “The availability of your Mog Locker has been increased, however your lease has already expired.” However, the availability has in fact been limited to only Al Zahbi.

- The samurai merit point ability “Overwhelm” is not functioning correctly.



The continuing Aht Urhgan missions and chocobo raising mentioned in Topics will be implemented at a slightly later date due to extended testing requirements.
Aht Urhgan Missions: August 2
Chocobo Raising: August 22

• Join the discussion on HUGE July 24 patch Info (0)
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